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Ouya Unity Game Development

You're reading from   Ouya Unity Game Development Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781783559701
Length 118 pages
Edition 1st Edition
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Author (1):
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Gary Riches Gary Riches
Author Profile Icon Gary Riches
Gary Riches
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Toc

Platform Dependent Compilation


Unity includes a feature called Platform Dependent Compilation. It consists of some preprocessor directives that let you partition your scripts to compile and execute sections of code for one of the supported platforms. This functionality is also supported within Editor, so you can compile the code specifically for your mobile or console and test it in Editor.

This is useful if you're branching code for things, such as In-App Purchase or control mechanisms. To use the Platform Dependent Compilation feature, you use the pound or hash symbol, as shown in the following code:

void Start () {
  
  #if UNITY_EDITOR
    Debug.Log("Unity Editor");
  #endif
  
  #if UNITY_ANDROID
    Debug.Log("Android");
  #endif
  
  #if UNITY_IPHONE
    Debug.Log("iPhone");
  #endif
  
  #if UNITY_STANDALONE_OSX
    Debug.Log("Stand Alone OSX");
  #endif
  
  #if UNITY_STANDALONE_WIN
    Debug.Log("Stand Alone Windows");
  #endif
}

While this is brilliant for coding between platforms...

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