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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a target for the cannon


To complete our prototype, we'll add a target for the player to attempt to hit with a cannonball and make it change color when they've successfully hit it. Perform the following steps to do so:

  1. Create a new Cube from the Hierarchy window's Create menu.

  2. Position the cube at 20, 5, 0 so that it's on the opposite end of the plane from the cannon and slightly higher than it.

    Your cube should look as shown in the following screenshot:

    We want our target cube to be a bit larger and easier to see, so we'll make a few more changes to it.

  3. Increase the scale of the cube to 3, 3, 3.

  4. Create a new Material, assign it a unique color, and apply it to your target by clicking-and-dragging it from the Project window to the cube in the Hierarchy window.

    After making the previous changes, your target cube should look as shown in the following screenshot:

    Now that our cube is a clear target, we can script it to react when a cannonball hits it. In full games, hitting...

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