Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

Arrow left icon
Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Chapter 5. Enhancing Your Game with Touch Dynamics

In the previous chapter, Chapter 4, Moving Your Player with Controller Input, you learned how to capture basic input from the player and enable them to navigate the game world with both the keyboard and the OUYA controller. Methods of processing input as well as everything else you've learned in this book so far are techniques that aren't just applicable to OUYA games; game logic such as player input and cameras are present in every game, and Unity projects can be deployed to many more platforms other than Android, such as iOS, Windows, OS X, and BlackBerry. However, certain features exist exclusively in the OUYA API that you can program to make full use of the console, as you'll discover in this chapter.

One of the OUYA's unique features is the touchpad on all OUYA controllers. By default, the touchpad functions as a basic mouse cursor that can be moved around the screen by dragging a finger across the touchpad surface. This is available...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image