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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
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John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a fire effect with a particle shader


Basic Particle System objects in Unity don't look very distinct; by default, they emit white particles in an inverted cone shape that slowly travel upwards, as shown in the following screenshot:

Before you knew about shaders, it was impossible to change the color or graphical effects on any Particle System object. However, you now know how to create materials with custom shaders that can be applied to any game object, including Particle System objects:

  1. Create a Particle shader with an Additive effect so that the particles look brighter when they overlap.

  2. Use this in combination with the Particle System properties in the Inspector window to create a semi-realistic fire effect, as demonstrated in the following screenshot:

The torch effect in the preceding example makes use of the Emission, Shape, and Color over Lifetime properties of the Particle System objects. The more you enable, the more you can customize your effect to look just...

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