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OpenSceneGraph 3.0: Beginner's Guide

You're reading from   OpenSceneGraph 3.0: Beginner's Guide This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Practical instructions and explanations accompany you every step of the way.

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Product type Paperback
Published in Dec 2010
Publisher Packt
ISBN-13 9781849512824
Length 412 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (22) Chapters Close

OpenSceneGraph 3.0
Credits
1. Foreword
About the Authors
2. Acknowledgement
About the Reviewers
3. www.PacktPub.com
4. Preface
1. The Journey into OpenSceneGraph FREE CHAPTER 2. Compilation and Installation of OpenSceneGraph 3. Creating Your First OSG Program 4. Building Geometry Models 5. Managing Scene Graph 6. Creating Realistic Rendering Effects 7. Viewing the World 8. Animating Scene Objects 9. Interacting with Outside Elements 10. Saving and Loading Files 11. Developing Visual Components 12. Improving Rendering Efficiency Pop quiz—Answers Index

Chapter 9. Interacting with Outside Elements

OSG provides a graphical user interface (GUI) abstraction library that centralizes the commonality of implementations of different windowing systems (MFC, Qt, GLUT, and so on). It handles GUI events, among which the most commonly seen is the user's real-time interaction with peripheral devices such as the mouse and keyboard. In addition, the osgViewer library encapsulates different windowing systems' graphics contexts for constructing rendering environments. These constitute the topic of this chapter: how OSG interacts with other elements—for instance, input devices and windowing systems.

In this chapter, we will tell you:

  • How to handle keyboard and mouse events with customized event handlers

  • How to create and handle user-defined events

  • How to understand the intersection test of scene objects

  • How to configure traits of a window, and thus create the graphical context

  • How to integrate the rendered scene into a windowing system

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