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OpenSceneGraph 3.0: Beginner's Guide

You're reading from   OpenSceneGraph 3.0: Beginner's Guide This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Practical instructions and explanations accompany you every step of the way.

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Product type Paperback
Published in Dec 2010
Publisher Packt
ISBN-13 9781849512824
Length 412 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (22) Chapters Close

OpenSceneGraph 3.0
Credits
1. Foreword
About the Authors
2. Acknowledgement
About the Reviewers
3. www.PacktPub.com
4. Preface
1. The Journey into OpenSceneGraph FREE CHAPTER 2. Compilation and Installation of OpenSceneGraph 3. Creating Your First OSG Program 4. Building Geometry Models 5. Managing Scene Graph 6. Creating Realistic Rendering Effects 7. Viewing the World 8. Animating Scene Objects 9. Interacting with Outside Elements 10. Saving and Loading Files 11. Developing Visual Components 12. Improving Rendering Efficiency Pop quiz—Answers Index

Adding customized events


OSG uses an internal event queue to manage coming GUI events in a first in first out (FIFO) list. Events at the beginning will be handled first and then erased from the list. That is, the handle() method of each added event handler will be executed as many times as the size of the event queue. The event queue class, named osgGA::EventQueue, allows new events to be pushed in with the addEvent() method at any time. Its argument is an osgGA::GUIEventAdapter pointer, which uses setting methods like setEventType() and setButton() to define its behavior.

There are some additional methods of the osgGA::EventQueue class that can be used to quickly set and add new GUI events. One of them is the userEvent() method, which adapts user-defined events with a user data pointer as the argument. This user data can be used to represent any kind of customized event, for instance, the timer event described in the following section.

It is of no use to create a completely new event queue...

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