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OpenSceneGraph 3.0: Beginner's Guide

You're reading from   OpenSceneGraph 3.0: Beginner's Guide This book is a concise introduction to the main features of OpenSceneGraph which then leads you into the fundamentals of developing virtual reality applications. Practical instructions and explanations accompany you every step of the way.

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Product type Paperback
Published in Dec 2010
Publisher Packt
ISBN-13 9781849512824
Length 412 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (22) Chapters Close

OpenSceneGraph 3.0
Credits
1. Foreword
About the Authors
2. Acknowledgement
About the Reviewers
3. www.PacktPub.com
4. Preface
1. The Journey into OpenSceneGraph FREE CHAPTER 2. Compilation and Installation of OpenSceneGraph 3. Creating Your First OSG Program 4. Building Geometry Models 5. Managing Scene Graph 6. Creating Realistic Rendering Effects 7. Viewing the World 8. Animating Scene Objects 9. Interacting with Outside Elements 10. Saving and Loading Files 11. Developing Visual Components 12. Improving Rendering Efficiency Pop quiz—Answers Index

Implementing special effects


The osgFX library provides a special effects framework. It is a little analogous to the osgShadow NodeKits, which has a shadow scene as the parent of all shadowy sub-graphs. The osgFX::Effect class, which is derived from osg::Group, implements special effects on its child nodes, but never affects its siblings and parent nodes.

The osgFX::Effect is a pure base class that doesn't realize actual effects at all. Its derivatives include anisotropic lighting, highlights, cartoons, bump mapping, and outline and scribe effect implementations, and it can be extended at any time for different purposes.

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