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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Introduction


In the previous chapter, we learned how to initialize sensors and configure their output in the way we want. In this chapter, we will introduce ways to read this data and show it to the user.

This chapter is not about advanced or high-level (middleware) outputs. For now, we are going to talk only about native OpenNI outputs: color, IR, and depth.

But before anything, we need to know about some of OpenNI's related classes.

VideoFrameRef object

Unlike the OpenNI 1.x era, where there were different classes for reading frames of data from sensors, known as MetaData types, here we have only one class to read data from any sensor, called openni::VideoFrameRef. This is just as in the previous chapter, where we had the openni::VideoStream class for accessing different sensors instead of one Generator class per sensor.

But let's forget about OpenNI 1.x. We are here to talk about OpenNI 2.x. In OpenNI 2.x, you don't need different classes to access frames; the only thing you need is the...

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