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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Introduction


In this chapter, we will introduce primary datatypes of the OpenNI and the NiTE along with some basic information about how to access and select a data stream. Then we will try to show you some examples of events triggered by devices such as connecting or disconnecting an OpenNI supported device from computer.

But first, let's get some background about the whole OpenNI's principle first.

The OpenNI object

OpenNI object is the starting point of everything in the framework. Using the OpenNI class we can access a list of connected devices as well as the version of OpenNI itself. Then using this information we can access a device object and read data.

This class uses the singleton pattern, which means there is only one instance of this class and all of its methods are static.

Also in OpenNI 2 we have the ability to register two callback functions by OpenNI object for capturing device connected and device disconnected events.

The device object

Device object is representing the actual physical...

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