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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
Languages
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Toc

Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Enumerating a list of connected devices


We learned how to initialize OpenNI and how to retrieve the version number of OpenNI using the openni::OpenNI::getVersion() method and how to ask OpenNI to read all modules and drivers by calling openni::OpenNI::initialize() in the last recipe. In this recipe we will get the list of all the connected devices, their hardware Uri (location), and product ID (that can be used to identify the device).

Getting ready

Create a project in Visual Studio 2010 and prepare it for working with OpenNI using the Creating a project in Visual Studio 2010 recipe in this chapter.

How to do it...

Open your project and then the project's main source code file. Locate this line:

int _tmain(int argc, _TCHAR* argv[])
{

Write the following code snippet above the preceding line of code:

char ReadLastCharOfLine()
{
  int newChar = 0;
  int lastChar;
  fflush(stdout);
  do 
  {
    lastChar = newChar;
    newChar = getchar();
  }
  while ((newChar != '\n') && (newChar != EOF...
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