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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Event-based reading of users' data


You don't need to call nite::UserTracker::readFrame() and wait for it to return each time you want to read a frame of data from nite::UserTracker. This is because NiTE developers give us this ability to define a callback (also known as event listener) when a new frame becomes available, just as openni::VideoStream does. In this recipe, we are going to cover this feature and rewrite the first recipe of this chapter, this time based on events.

Getting ready

Create a project in Visual Studio and prepare it for working with OpenNI and NiTE using the Create a project in Visual Studio 2010 recipe in Chapter 2, OpenNI and C++.

How to do it...

  1. Add the ReadLastCharOfLine() function from previous recipes to the top of your source code (just below #include lines).

  2. Then add the HandleStatus() function from the previous recipe, right after the ReadLastCharOfLine() function.

  3. Add these lines after the definition of the HandleStatus() function:

    struct uTrackerNewFrameListener...
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