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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Finding the related user ID for each hand ID


When dealing with nite::HandTracker and nite::HandData, there is no way to find out which hand belongs to which user. Actually, there is no direct way of finding this out in NiTE at all. In this recipe, we will show you how it's possible to use nite::UserTracker and nite::UserMap along with nite::HandTracker and nite::HandData to determine the user ID of each hand.

Getting ready

Create a project in Visual Studio and prepare it for working with OpenNI and NiTE using the Create a project in Visual Studio 2010 recipe in Chapter 2, OpenNI and C++.

How to do it...

  1. Copy ReadLastCharOfLine() and HandleStatus() from the first recipe of this chapter to the top of your source code (just below the #include lines).

  2. Then, locate the following line:

    int _tmain(int argc, _TCHAR* argv[])
    {
  3. Add the following code inside the preceding line:

      nite::Status status = nite::STATUS_OK;
      status = nite::NiTE::initialize();
      if (!HandleStatus(status)) return 1;
    
      printf("Creating...
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