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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Introduction


Volume rendering techniques are used in various domains in biomedical and engineering disciplines. They are often used in biomedical imaging to visualize the CT/MRI datasets. In mechanical engineering, they are used to visualize intermediate results from FEM simulations, flow, and structural analysis. With the advent of GPU, all of the existing models and methods of visualization were ported to GPU to harness their computational power. This chapter will detail several algorithms that are used for volume visualization on the GPU in OpenGL Version 3.3 and above. Specifically, we will look at three widely used methods including 3D texture slicing, single-pass ray casting with alpha compositing as well as isosurface rendering, and splatting.

After looking at the volume rendering methods, we will look at volume classification by implementing transfer functions. Polygonal isosurfaces are also often generated to extract out classified regions, for example, cellular boundaries. We, therefore...

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