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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Toc

Chapter 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms

In this chapter, we will cover the following topics:

  • Getting started I: Setting up OpenCV on Android
  • Getting started II: Accessing the camera live feed using OpenCV
  • Displaying real-time video processing with texture mapping
  • Augmented reality-based data visualization over real-world scenes

Introduction

The field of digital graphics has traditionally been living within its own virtual world since computers were invented. Often, computer-generated content has no awareness of the user and how the information is relevant to the user in the real world. The application is always simply waiting for a user command such as the mouse or keyboard input. One major limiting factor in the early design of computer applications is that computers are typically sitting on a desk in an office or in a home environment. The lack of mobility and the inability to interact with its environment or user ultimately limited the development...

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