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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Toc

Chapter 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras

In this chapter, we will cover the following topics:

  • Getting started with the Microsoft Kinect (PrimeSense) 3D range-sensing camera
  • Capturing raw data from depth-sensing cameras
  • OpenGL point cloud rendering with texture mapping and overlays

Introduction

The purpose of this chapter is to introduce the techniques to visualize another interesting and emerging class of data: depth information from 3D range-sensing cameras. Devices with 3D depth sensors are hitting the market everyday, and companies such as Intel, Microsoft, SoftKinetic, PMD, Structure Sensor, and Meta (wearable Augmented Reality eyeglasses) are all using these novel 3D sensing devices to track user inputs, such as hand gestures for interaction and/or tracking a user's environment. An interesting integration of 3D sensors with OpenGL is the ability to look at a scene in 3D from different perspectives, thereby enabling a virtual 3D fly-through of...

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