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OpenGL ??? Build high performance graphics

You're reading from   OpenGL ??? Build high performance graphics Assimilate the ideas shared in the course to utilize the power of OpenGL to perform a wide variety of tasks.

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Product type Course
Published in May 2017
Publisher Packt
ISBN-13 9781788296724
Length 982 pages
Edition 1st Edition
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Authors (3):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
Raymond Chun Hing Lo Raymond Chun Hing Lo
Author Profile Icon Raymond Chun Hing Lo
Raymond Chun Hing Lo
William Lo William Lo
Author Profile Icon William Lo
William Lo
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Chapter 10. Using Compute Shaders

In this chapter, we will cover the following recipes:

  • Implementing a particle simulation with the compute shader
  • Using the compute shader for cloth simulation
  • Implementing an edge detection filter with the compute shader
  • Creating a fractal texture using the compute shader

Introduction

Compute shaders were introduced into OpenGL with Version 4.3. A compute shader is a shader stage that can be used for arbitrary computation. It provides the ability to leverage the GPU and its inherent parallelism for general computing tasks that might have previously been implemented in serial on the CPU. The compute shader is most useful for tasks that are not directly related to rendering, such as physical simulation.

Note

Although APIs such as OpenCL and CUDA are already available for general purpose computation on the GPU, they are completely separate from OpenGL. Compute shaders are integrated directly within OpenGL, and therefore are more suitable for general computing...

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