Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenGL 4 Shading Language Cookbook - Third Edition

You're reading from  OpenGL 4 Shading Language Cookbook - Third Edition

Product type Book
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342253
Pages 472 pages
Edition 3rd Edition
Languages
Author (1):
David Wolff David Wolff
Profile icon David Wolff
Toc

Table of Contents (17) Chapters close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started with GLSL 2. Working with GLSL Programs 3. The Basics of GLSL Shaders 4. Lighting and Shading 5. Using Textures 6. Image Processing and Screen Space Techniques 7. Using Geometry and Tessellation Shaders 8. Shadows 9. Using Noise in Shaders 10. Particle Systems and Animation 11. Using Compute Shaders 1. Other Books You May Enjoy Index

Creating a particle fountain


In computer graphics, a particle system is a group of objects that are used to simulate a variety of fuzzy systems such as smoke, liquid spray, fire, explosions, or other similar phenomena. Each particle is considered to be a point object with a position, but no size. They could be rendered as point sprites (using the GL_POINTS primitive mode), or as camera aligned quads or triangles. Each particle has a lifetime: it is born, animates according to a set of rules, and then dies. The particle can then be resurrected and go through the entire process again. In this example, particles do not interact with other particles, but some systems, such as fluid simulations, would require a particle to interact. A common technique is to render the particle as a single, textured, camera-facing quad with transparency.

During the lifetime of a particle, it is animated according to a set of rules. These rules include the basic kinematic equations that define the movement of a...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime