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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Using the level of sound for a parameter's automation

Real-time analysis of sound lets us create audio-reactive visuals. It is an important part of any video synthesizer. Here, we consider the simplest case of analysis—getting the level of sound and using it to control a parameter of our project.

We consider two ways of getting a sound: by playing an audio file and by capturing a sound from the sound card's input.

Playing and analyzing an audio file

openFrameworks has a powerful class for audio file playback, called ofSoundPlayer. It loads an audio file of various formats, including MP3, WAV, and AIFF, plays it, and controls its basic parameters, such as volume, pan, and speed.

Let's use this class to play an audio file by performing the following steps:

  1. Add the audio player object definition to the ofApp class:
    ofSoundPlayer sound;
  2. Load an audio file and set up its parameters by adding the following code to setup():
    sound.loadSound( "skvo.wav" );
    sound.setVolume...
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