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Opa Application Development

You're reading from   Opa Application Development A rapid and secure web development framework to develop web applications quickly and easily in Opa

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782163749
Length 116 pages
Edition 1st Edition
Languages
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Author (1):
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Li Wenbo Li Wenbo
Author Profile Icon Li Wenbo
Li Wenbo
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Toc

Drawing an image


To display an image on HTML5 Canvas in Opa, we can use the Canvas.draw_image function that requires an image object and a destination point. Since the draw_image method requires an image object, we must first create an image and wait for it to load before we can draw it on the canvas. In our game, we will preload all images and sounds at the beginning of the game as you will see later. The Canvas.draw_image function is declared as follows:

void draw_image(Canvas.context ctx, Canvas.image img, int x, int y)

The first argument that we pass to draw_image is the canvas context that we retrieved. The second argument is the image object of type Canvas.image. The Canvas.image type is declared as:

type Canvas.image = {Image.image   image} 
                 or {Canvas.canvas canvas} 
                 or {Video.video   video}

Image.image is an external type. It is identical to the image type that we created in JavaScript with the new Image() code.

We preload the images when the game starts...

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