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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

What is a split-brain?

To illustrate the problem, here's a quick diagram:

What is a split-brain?

Split-brain

We can mitigate this problem by increasing the granularity of our data storage. In Chapter 4, Getting Online, the changes were made at the list level. Thus, two people making changes to the same list while offline would always have their changes conflicting. Thanks to the improvements that we made in Chapter 5, Be Honest about What's Happening, each person would have to make a change to the same description, map coordinate, or image for a conflict to occur.

This is vastly improved. However, when a conflict does occur, how do we resolve it? At its core, there are three basic answers. Either Change A wins, Change B wins, or both exist in perpetuity. In addition, depending on how much the owners and collaborators of a list trust each other, we could either allow a single person to resolve the conflict or require input from every person with edit privileges. Let's look at both of these scenarios...

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