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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Designing the online workflow


As you'll recall, this is the offline workflow that we designed in Chapter 2, Building a To-do App:

Workflow

This workflow is the offline nucleus of our app. We may add additional functionalities but it is not allowed to impinge on the offline integrity of this basic workflow. We will visualize this nucleus as follows in the next few diagrams, with the offline functionalities shaded in grey:

Offline nucleus

The existing screens are available for us to extend in the online mode but the core workflow remains unchanged. What additional functionalities should we enable while online?

Let's review the user stories from Chapter 1, The Pain of Being Offline:

  1. Items should display while offline.

  2. Keep all my devices in sync.

  3. Don't keep me waiting.

  4. Sharing with friends should be bulletproof.

  5. Safeguard my data.

Of these user stories, 2, 4, and 5 have requirements that are not currently satisfied by our offline-only experience. Let's see how we can extend the current workflow to accommodate...

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