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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Implementing an alert system

In this section, you will work on a system that allows an AI character to alert its fellow minions once it detects a player character. At first glance, you might assume that the code logic to alert nearby AI opponents could be implemented directly inside the minion class – it’s just a matter of sending them a message, isn’t it? But there’s more to it than meets the eye, dear reader. It seems the Lichlord has bigger aspirations for communication than you had anticipated. Fear not, for he has dictated that you make use of a Gameplay Framework class that has lurked unnoticed in the shadows until this moment – the Game Mode.

As you will remember from Chapter 4, Setting Up Your First Multiplayer Environment, a Game Mode is a class that manages a game’s rules and settings – this includes tasks such as communicating with AI Actors in the level. Alerting them of a new intruder in the dungeon is definitely a feature...

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