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Modern Computer Architecture and Organization

You're reading from  Modern Computer Architecture and Organization

Product type Book
Published in Apr 2020
Publisher Packt
ISBN-13 9781838984397
Pages 560 pages
Edition 1st Edition
Languages
Author (1):
Jim Ledin Jim Ledin
Profile icon Jim Ledin
Toc

Table of Contents (20) Chapters close

Preface 1. Section 1: Fundamentals of Computer Architecture
2. Chapter 1: Introducing Computer Architecture 3. Chapter 2: Digital Logic 4. Chapter 3: Processor Elements 5. Chapter 4: Computer System Components 6. Chapter 5: Hardware-Software Interface 7. Chapter 6: Specialized Computing Domains 8. Section 2: Processor Architectures and Instruction Sets
9. Chapter 7: Processor and Memory Architectures 10. Chapter 8: Performance-Enhancing Techniques 11. Chapter 9: Specialized Processor Extensions 12. Chapter 10: Modern Processor Architectures and Instruction Sets 13. Chapter 11: The RISC-V Architecture and Instruction Set 14. Section 3: Applications of Computer Architecture
15. Chapter 12: Processor Virtualization 16. Chapter 13: Domain-Specific Computer Architectures 17. Chapter 14: Future Directions in Computer Architectures 18. Answers to Exercises 19. Other Books You May Enjoy

Graphics displays

In the domains of gaming, video editing, graphic design, and animation, video processing performance is critical. Generating and displaying high-resolution graphics requires an enormous number of mathematical calculations. While general-purpose processors can perform the necessary computations, such processors lack the performance that users of these applications have come to expect.

High-performance graphics cards, called graphics processing units (GPUs), are essentially miniature supercomputers, heavily optimized to perform graphical computational tasks such as 3-D scene rendering. Because the computations involved in scene rendering are highly repetitive, substantial performance gains can be achieved through the use of hardware parallelization. Graphics processors contain a large number of relatively simple computational units, each performing a small portion of the overall task.

A GPU may contain thousands of individual processing units that function in...

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