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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Summary

In this chapter, you learned how to incorporate platform-specific features within the TrackMyWalks application, dependent on the mobile platform that is being run, as well as how to incorporate the Xam.Plugin.Geolocator NuGet package within the shared-core project solution.

You also learned how to create a LocationService Interface and Class, which included a number of class instance methods that our iOS and Android platforms will use to handle location-based features, like obtaining current GPS coordinates and handling location updates in the background on the device. You then updated the WalkEntryPageViewModel and WalkDistancePageViewModel classes to allow location-based features to happen and created a CustomMapOverlay class that will be used to display a native Map control, based on the platform. Lastly, you updated the WalkDistancePage.xaml and the code-behind file...

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