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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Adding Location-based Features Within Your App

In the previous chapter, we learned how to leverage what we already know about the Model-View-ViewModel (MVVM) architectural design pattern and learned how to navigate between each of our ViewModels within our TrackMyWalks application. You learned how to create a BaseViewModel base class that each of our ViewModels will inherit from, as well as how to go about creating the associated C# class files for each of our ViewModels that will data bind to each of the properties defined within our XAML pages.

To end the chapter, you learned how to add ContextActions to your (XAML) content pages, and how to implement the code action events within your code so that you can respond to those actions.

In this chapter, you'll learn how to incorporate platform-specific features within your application, dependent on the mobile platform that is...

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