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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Creating a UITest project within the TrackMyWalks solution

In the previous section, we saw how easy it is to create various unit tests that enable us to create different test case scenarios to test each of our ViewModels within the TrackMyWalks project. That said, while unit testing generally ensures that a significant amount of code is tested, it is primarily focused on testing the actual business logic contained within the app, which unfortunately leaves the user interface portion of your application untested.

In this section, we will look at how we can use automated UI testing to automate specific actions within your application's user interface to ensure that it is working as expected. Fortunately, Visual Studio for Mac provides you with a rich set of tools for creating automated UI test scenarios that can be written using either C# or F# and makes use of the UITest framework...

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