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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

What you need for this book

In order to be able to follow along with this book, you need to have a good foundation of C++, as the book mostly focuses on building an Unreal game using C++. You also need to have Unreal Engine installed and Visual Studio, and both be available for free.

If you are on a Mac or Linux, you'll definitely need another IDE to use with Unreal Engine, as Visual Studio is not supported on those platforms, but you'll still be able to go with the book smoothly.

Good game design and level design skills are great and will help, but they are not essential!

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