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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Summary


This final chapter considered three main tips of which, perhaps, the only underlying theme has been file management. The first tip considered Git version control, specifically, how the free and open source version control software allows us to track changes across a project as well as collaborate easily with other developers. The second tip concerned loading file data dynamically, first using internal project files inside a resources folder and then using AssetBundles. The latter options are especially useful for the creation of external assets that can be edited by both developers and gamers alike. The third and final tip demonstrated how in-game data can be saved to a file and then loaded back through serialization. Through serialization, users can save and restore game data, allowing them to resume playback at a later time.

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