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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Chapter 10. Source Control and Other Tips

This chapter considers three main tips and tricks to script in C# or to work with scripts. These tips are themselves powerful and important but do not belong squarely in any of the previous chapters, which are divided mainly by subject matter. The tips are listed here in no particular order and their main justification for inclusion is based largely on their usefulness, and also because their documentation elsewhere is sparse and often inconclusive. Consequently, this chapter reads as a useful collection of did-you-know tips and tricks, which taken together, offer knowledge that is substantial and practical. The three tips cover:

  • Git revision control
  • Resource folders and externals files
  • Loading and saving games
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