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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
Author Profile Icon Mohamed Essam
Mohamed Essam
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Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Technical requirements

To complete this chapter, you must have the following:

  • Unity version 2022.3.13: Download and install Unity, choosing version 2022.3.13 for optimal compatibility with the provided content.
  • Primary IDE – Visual Studio 2022: The tutorials and code samples in this chapter have been crafted using Visual Studio 2022. Ensure it’s installed so that you can follow along seamlessly. Feel free to explore Rider or other IDEs if you prefer, though note that the instructions that have been provided are tailored for Visual Studio.
  • GitHub repository for code samples: You can access the code samples and project files for this chapter via this book’s dedicated GitHub repository: https://github.com/PacktPublishing/Mastering-Unity-Game-Development-with-C-Sharp/tree/main/Assets/Chapter%2006. Clone or download the repository so that you have easy access to the code provided in this chapter.
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