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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Optimization tips and tricks


The Stats panel and the Profiler are solid tools for diagnosing performance problems in your game, as well as determining where those problems are in the script, thereby suggesting how they may be corrected. However, as mentioned, optimization should begin at the design phase of development, and should persist throughout all subsequent stages. Consequently, there are some general tips, tricks, and workflows that can be followed, with proper consideration and limitations, to help optimize your game across development, minimizing problems that could emerge later. This section explores some of these tips and tricks, in addition to those already mentioned in Chapter 1, Preparation and Asset-Configuring. Let's see these...

Strings and comparisons

Working with strings in Unity is common. Game objects have names and tags, animations have parameters, and games feature many other string properties, including names, localization data, character dialogue, and more. Consequently...

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