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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Going further


If you are of the adventurous sort, try expanding your project to add the following features:

  • Update the shop's setup to use ScriptableObjects to allow you to have more shop configurations or screens.

  • Expand the player's Inventory options. Change it to use a 2D layout, such as the shop, instead of using Unity GUI.

  • Update the Inventory items to have the type of inventory (weapons, armor, or potions) and then update the Inventory function of the player to assign different statistics for different items.

  • Think about extending the inventory system. Presently, if I buy two weapons, I'll get two slots of additional statistics (the same as if I buy seven swords). Obviously, you may not want to be affected thus, but how could you prevent it?

  • Have a go at adding money into the equation by making things cost money. In the purchasing section, display and act on it if the player does not have enough.

  • Put a second view in the shop to allow the player to sell items back to the shop.

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