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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it together


Moving on from theory, we need to look at something to put on our map of the world, such as somewhere for our player to travel to and explore.

We not only need to provide graphical support in the game to open up areas on the map or just show the journey between two points, but we also need to connect these points with scenes in our game.

Now, we have already started the coding framework behind our places manager with the creation of the NavigationManager script, which keeps track of all the places available in the world for our player to travel to. Just add a few more routes for the manager to look after and that's up and running.

Then, there is the visual side. As we want a common way to create places/markers on the map, we can start to use prefabs in Unity so that we only have to design them once and then just reuse them on our map.

Adding the map

Start off by copying your world texture into your project Assets folder in Assets\Sprites\Environment, and use any image you...

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