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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Chapter 5. NPCs and Interactions

The world would be a lonely place if we were alone. So, in this chapter, we'll look to add in some more characters and give them something to say.

There are a few more fair technical solutions that Unity has under its belt; some are just programing-orientated, whereas some are specific to Unity. So, we'll go through each one of them and explain their pros and cons; plus, we'll look at some extensions that we can add to make them even better.

Note

This is a heavy scripting chapter. All the techniques explained are not used in this chapter but are important to know, and what's more important is to know the difference between them and when to use them.

The list of topics that will be covered in this chapter are as follows:

  • Advanced coding, delegates, events, and messaging
  • Coroutines
  • Scriptable objects and custom importers
  • Building a conversation system
  • Thinking beyond
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