Summary
Creating a UI for mobile devices isn’t too different from creating a UI for a console or computer, but it is different in that you can accept more than one screen input and can also access information about the device’s accelerometer and gyroscope. Additionally, resolution plays an important part in your game’s development, since mobile devices have a huge range of resolutions and aspect ratios.
In the next chapter, we’ll discuss the design considerations for developing UI for XR applications, including VR, MR, and AR.