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Mastering Spring Boot 3.0

You're reading from   Mastering Spring Boot 3.0 A comprehensive guide to building scalable and efficient backend systems with Java and Spring

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803230788
Length 256 pages
Edition 1st Edition
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Author (1):
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Ahmet Meric Ahmet Meric
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Ahmet Meric
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Architectural Foundations
2. Chapter 1: Introduction to Advanced Spring Boot Concepts FREE CHAPTER 3. Part 2: Architectural Patterns and Reactive Programming
4. Chapter 2: Key Architectural Patterns in Microservices – DDD, CQRS, and Event Sourcing 5. Chapter 3: Reactive REST Development and Asynchronous Systems 6. Part 3: Data Management, Testing, and Security
7. Chapter 4: Spring Data: SQL, NoSQL, Cache Abstraction, and Batch Processing 8. Chapter 5: Securing Your Spring Boot Applications 9. Chapter 6: Advanced Testing Strategies 10. Part 4: Deployment, Scalability, and Productivity
11. Chapter 7: Spring Boot 3.0 Features for Containerization and Orchestration 12. Chapter 8: Exploring Event-Driven Systems with Kafka 13. Chapter 9: Enhancing Productivity and Development Simplification 14. Index 15. Other Books You May Enjoy

Understanding Event Sourcing

In this section, we’re going to talk about Event Sourcing. We will also examine Event-Driven Architecture (EDA) and will break down the differences between EDA and Event Sourcing. Additionally, we mentioned CQRS previously, but in this section we will learn where CQRS fits into the whole picture, and I’ll explain it all in a way that’s easy to understand.

Event-Driven Architecture

In this section, we’re going to break down some key concepts in EDA. Figure 2.4 shows some basic examples of events and commands in this architecture.

Figure 2.4: Examples of events and commands

Figure 2.4: Examples of events and commands

First up, we have events. Events are basically things that happen – such as a user logging in, or an order being placed. Then we have commands. Commands are like orders or requests, telling something else to do something.

Events can be communicated as event notifications, and commands as messages. These are pretty...

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