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Mastering Lumion 3D

You're reading from   Mastering Lumion 3D Master the art of creating real-time 3D architectural visualizations using Lumion 3D

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783552030
Length 286 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Table of Contents (12) Chapters Close

Preface 1. Getting Ready for Lumion 3D FREE CHAPTER 2. Creating a Project in Lumion 3. Importing 3D Models 4. Applying and Creating Materials 5. Creating Your 3D World 6. Lighting in Lumion 7. Creating Realistic Visualizations 8. Non-photorealistic Visualizations with Lumion 9. Animation Techniques 10. Creating Walk-through Visualizations Index

Chapter 3. Importing 3D Models

By this time, we should have a scene prepared, and hopefully, it should have a terrain sculpted to accommodate our main 3D model. The main goal of this chapter is to provide a robust foundation to import external 3D models and also have some notion of what is available on Lumion's fantastic library to populate the scene. It is true that this subject initially looks simple and rudimentary, but there are so many things involved that we should consider this chapter as one of the cornerstones of the project.

We have now arrived at a stage in the project where we will start to explore Lumion's potentiality. The previous two chapters have certainly helped us understand the need of a good foundation to achieve a smooth workflow. This means that we can start and finish a project without facing too many issues and by constantly solving problems.

In this chapter, we will cover the following topics:

  • Importing 3D models
  • Adding Lumion content
  • Placing and...
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