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Mastering Embedded Linux Programming

You're reading from   Mastering Embedded Linux Programming Create fast and reliable embedded solutions with Linux 5.4 and the Yocto Project 3.1 (Dunfell)

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Product type Paperback
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Length 758 pages
Edition 3rd Edition
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Authors (2):
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Frank Vasquez Frank Vasquez
Author Profile Icon Frank Vasquez
Frank Vasquez
Mr. Chris Simmonds Mr. Chris Simmonds
Author Profile Icon Mr. Chris Simmonds
Mr. Chris Simmonds
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Toc

Table of Contents (27) Chapters Close

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out FREE CHAPTER 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Capturing changes with devtool

In the previous chapter, you learned how to create a recipe for a helloworld program from scratch. A copy-paste approach to packaging recipes may work initially, but it soon becomes very frustrating as your project grows and the number of recipes you need to maintain multiplies. I'm here to show you a better way of working with package recipes – both yours and those that are contributed to upstream by some third party. It is called devtool and it is the cornerstone of Yocto's extensible SDK.

Development workflows

Before you get started with devtool, you want to make sure that you're doing your work in a new layer instead of modifying recipes in-tree. Otherwise, you could easily overwrite and lose hours and hours of work:

  1. First, navigate one level above the directory where you cloned Yocto.
  2. Next, set up your BitBake work environment:
    $ source poky/oe-init-build-env build-mine

    This sets a bunch of environment variables...

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