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Mastering C++ Multithreading

You're reading from  Mastering C++ Multithreading

Product type Book
Published in Jul 2017
Publisher Packt
ISBN-13 9781787121706
Pages 244 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Maya Posch Maya Posch
Profile icon Maya Posch
Toc

Table of Contents (17) Chapters close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Revisiting Multithreading 2. Multithreading Implementation on the Processor and OS 3. C++ Multithreading APIs 4. Thread Synchronization and Communication 5. Native C++ Threads and Primitives 6. Debugging Multithreaded Code 7. Best Practices 8. Atomic Operations - Working with the Hardware 9. Multithreading with Distributed Computing 10. Multithreading with GPGPU

The humble debugger


Of all the questions a developer may have, the question of why did my application just crash? is probably among the most important. This is also one of the questions which are most easily answered with a debugger. Regardless of whether one is live debugging a process, or analyzing the core dump of a crashed process, the debugger can (hopefully) generate a back trace, also known as a stack trace. This trace contains a chronological list of all the functions which were called since the application was started as one would find them on the stack (see Chapter 2, Multithreading Implementation on the Processor and OS, for details on how a stack works).

The last few entries of this back trace will thus show us in which part of the code things went wrong. If the debug information was compiled into the binary, or provided to the debugger, we can also see the code at that line along with the names of the variables.

Even better, since we're looking at the stack frames, we can also...

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