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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Importing the player model

First, make sure you create a new Unity 3D project. This is not like the first project we created as this is going to be a 3D project, not a 2D project.

Once you've created the project, you will find the Dude.FBX file in the assets for this chapter, so drag and drop the file into the Unity project:

In your case the model will be gray, not red as shown here. To make it red, double-click on the Materials folder. You will see the 01- Default file. When you select it, you'll will get an option to change the color of the object. Click on the gray box next to the Albedo option in the Inspector panel and select a red color to change the color of the character:

The next thing that needs to be done by us is to create animation clips for all the animations that we have in the game. Click on the Dude character in the Assets folder of the project. Now look at the Inspector pane. In the...

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