There is one more interactive object that has the ability to stop the playhead and wait for the student to interact. This object is the Click Box. A Click Box is used to define an invisible clickable area on the screen. If the learner clicks inside the Click Box, the correct action is performed. If the student clicks outside the box, the wrong action is performed and the appropriate feedback should be displayed.
The Click Box object is similar to the transparent button object that you used in Chapter 5, Developing Interactivity, with a few key differences:
- Click Boxes are invisible. There are no Fill, Opacity, or Stroke properties.
- Because a Click Box is always invisible, it does not have states.
When using the Training recording mode during the capture, Captivate adds a Click Box for each mouse click:
- In Captivate, open the chapter08/encoderTraining_1024.cptx file.
- Use the Filmstrip panel to go to the...