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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Adding Additional Content

As we saw in the previous sections, the simple act of importing properly generated photographs as textures within a virtual reality document goes quite far in establishing our VR environment. This is Adobe Animate though and we are able to add additional objects to our scene to be used for the purposes of interactivity and animation!

We'll first set up some additional objects to eventually be used to move between the Park and Pond scenes in the form of 3D rendered signage. Then, we'll get playful and add a small character drawing that can be animated using one of the most powerful creative motion tools in Animate – the Asset Warp tool.

Importing Transparent 3D Renders

Recall that we have two scenes established for our virtual reality experience: Park and Pond. We ultimately want the user to be able to locate a sign within each scene that directs them to the other scene. Clicking a sign will transport the user to the other scene....

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