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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Releasing your Libgdx game on iOS

On one hand, Libgdx is widely prevalent in the Android market according to AppBrain, which claims that 1.53 percent of the apps (August 13, 2014) are made with this framework. If you have already taken a look at the Releasing your Libgdx game on Android recipe, you will quickly realize that it is quite easy to target that platform.

On the other hand, iOS has the most restrictive deployment process but it is still worth the hassle because of its huge market, which really offers you an opportunity to promote your game.

With this recipe, you will find the way to finally publish your Libgdx game on the Apple App store.

Getting ready

The first wall that you will hit within this recipe is the need of having an OS X machine with Xcode installed on it. The next requirement is an active iOS developer subscription, and you can read more about it at https://developer.apple.com/programs/ios/.

You must also have a distribution certificate from Apple in order to sign your...

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