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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

What is a particle system?

A particle system is a way to model fuzzy objects, such as rain, fire, clouds, smoke, and water, which do not have smooth, well-defined surfaces and are nonrigid. The system is an optimized method to achieve such fluid-looking and dynamic visual representations by controlling the movement, behavior, interaction, and look of many tiny geometry objects or sprites.

Using a combination of different particles made of different shapes, sizes, materials, and textures, with different movement speeds, rotation direction/speeds, spawn rates, concentration, visibility duration, and many more factors, we are able to create a huge variety of dynamic complex systems.

In this chapter, we will learn about the components of the particle system using Unreal's Particle System editor and Cascade editor and use these editors to create a few additions for your level.

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