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Learning Lego Mindstorms EV3

You're reading from  Learning Lego Mindstorms EV3

Product type Book
Published in Jan 2015
Publisher
ISBN-13 9781783985029
Pages 284 pages
Edition 1st Edition
Languages
Author (1):
Gary Garber Gary Garber
Profile icon Gary Garber
Toc

Table of Contents (19) Chapters close

Learning LEGO MINDSTORMS EV3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Engineering Notebook 2. Mechanical Design 3. Drive Train and Chassis 4. Sensors and Control 5. Interacting with EV3 6. Output from EV3 7. Advanced Programming 8. Advanced Programming and Control 9. Experiment Software and Data Logging 10. Other Programming Languages 11. Communication between Robots 12. Advanced Robot – Gyro Boy Index

Arrays


We just saw how to simplify the program to avoid an obstacle using a My Block (subroutine). Now, we will instead optimize the program using an array, whereas in the LEGO EV3 software, a variable can have one value, an array can have several elements, each with its own value. To learn how an array in EV3 works, you will first need to write a program to display a series of numbers on the EV3 brick screen.

First, clear the display screen. Then define a variable called Steering. By clicking on the mode selector of the Variable block, we can choose to write to an array instead of writing to a numeric variable. The LEGO EV3 software contains numeric and logic (or Boolean) arrays. It does not currently have arrays for strings (or lists).

We will write the series of numbers [100, -100, -100, 100] into the array. You can enter elements by clicking on the input value of the array variable block. This will be useful later when we use this same array variable block in the obstacle code.

We will...

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