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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Chapter 8

Q1) What about a visual improvement for our game screen, perhaps a nice, light green grassy background instead of just black?

A) You can use most graphics programs such as Gimp or Photoshop to get the RGB value of a nice, light green grassy color. Alternatively, you can use an online color picker such as http://www.colorpicker.com/. Then look at this line in our drawGame method:

canvas.drawColor(Color.BLACK);//the background

Change it to the following line:

canvas.drawColor(Color.argb(255,186,230,177));//the background

Q2) How about adding some nice flowers to the background?

A) Here is the way to do this. Create a flower bitmap (or use mine), load it, and scale it in the usual way, in the configureDisplay method. Decide how many flowers to draw. Choose and store locations on the board in the SnakeView constructor (or write and call a special method, perhaps plantFlowers).

Draw them before the snake and the apple in the drawGame method. This will ensure that they can never hide an apple...

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