Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Horton John Horton
Author Profile Icon John Horton
John Horton
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Methods

So what exactly are Java methods? A method is a collection of variables, expressions, and control flow statements. We have already been using lots of methods; we just haven't looked inside any yet.

Learning about Java methods will be the last topic for this chapter before we get practical and use what we have learned to enhance our math game.

The structure of a method

The first part of a method that we write is called the signature. Here is a made-up example of a signature:

public boolean shootLazers(int number, string type)

Add an opening and closing pair of curly braces with some code that the method performs, and we have a complete method, or a definition. Here is a made-up but syntactically correct method:

private void setCoordinates(int x, int y){
  //code to set coordinates goes here
}

We could then use our new method from another part of our code, like this:

//I like it here

setCoordinates(4,6);//now I am going off to setCoordinates method

//Phew, I'm back again - code...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image