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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Is this book for me?

If you have already decided that Java, Android, or games are what you want to learn, then the next question might be, "Is this specific book for me?".

There are plenty of Java books for beginners and books by much more accomplished authors and programmers than myself. I have read many of them and admire the authors. However, when these books drift away—which they all do—to topics such as Java-native interfaces, web browser applets, or server-side remote communication, I sometimes find myself questioning their immediate relevance to me.

At this point, at least subconsciously, my commitment would wane and the learning process would slow or stop.

If you just want to learn pure Java

If you just want to learn Java on its own, this book will be a solid start. Although the Android stuff might be considered overhead to your pure Java learning, this is much less than the multitude of potentially unnecessary topics that would be introduced in any other Java book. The only caveat with this book is that the necessary overhead is all at the beginning. But once this minimal overhead is cleared, we can focus quite intently on Java.

With regard to the amount of overhead:

  • It will take about six pages to set up our programming environment in this chapter
  • It will take Chapter 2, Getting Started with Android, to get familiar with the Android tools, create your first working project, and glimpse your first real Java code
  • From then on, it will be nearly pure Java and building games

You will soon see that the tiny amount of overhead is not excessive and is well worthwhile.

If Android is your focus

If it was Android itself that made you look at this book, then I am proud to say this is the first book that will teach you Android without assuming you have any prior Java or programming knowledge whatsoever.

Where this book will take you

By the end of this book, you will be able to easily take one of many paths including these:

  • Learning Java at a higher level for any platform
  • Intermediate level Android learning including pure game frameworks (which will be covered in more detail in Chapter 9, Making Your Game the Next Big Thing)
  • A higher level of games development
  • Much easier tackling of any modern object-oriented language for things such as iOS, Windows, or web development

So if you know you want to learn Android or Java, hopefully, I have gone some way to make you commit to the way this book will help you. But why games, Android, or Java at all?

You have been reading a chapter from
Learning Java by Building Android Games
Published in: Jan 2015
Publisher:
ISBN-13: 9781784398859
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