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Learning GDScript by Developing a Game with Godot 4

You're reading from  Learning GDScript by Developing a Game with Godot 4

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Pages 378 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Sander Vanhove Sander Vanhove
Profile icon Sander Vanhove
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Back to naming things

Let’s have another look at how to name variables, functions, and classes. Picking the right name for any of these is very important as it will make understanding the code way easier.

Naming conventions

As we saw in Chapters 3 and 4, variable, function, and class names have different constraints. We used specific rules to name each. These ways are called naming conventions. They give a term to how we want to constrain the formation of names. The three main naming conventions that are recommended in the GDScript style guide are as follows:

  • snake_case: We have used this naming convention to name all our variables and methods. It is called snake_case because each word is connected by an underscore, which looks like a little snake. Example names could be the following: player_health, movement_speed, and weekly_highscore.
  • SCREAMING_SNAKE_CASE: This is the convention we use to name constants. It is exactly the same as snake case, only all the...
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