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Learning GDScript by Developing a Game with Godot 4

You're reading from  Learning GDScript by Developing a Game with Godot 4

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Pages 378 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Sander Vanhove Sander Vanhove
Profile icon Sander Vanhove
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

What is type hinting?

Other popular languages such as C++, C#, Java, Golang, and Rust solve the problem of not knowing what data type a variable is by implicitly specifying what type it will carry from the moment it is defined. There is (almost) no way of defining a variable without locking it to a certain type. Also, the type of a variable, unlike in GDScript, cannot be changed over the course of a program in those other languages.

In GDScript, there is a system to do something such as this too, but less restrictive. This system is called type hinting because we give a hint of what type we would like a variable to be in. This helps GDScript to determine beforehand if an operation will work or is going to crash the game.

Let’s have a look at different ways to type hint in GDScript.

Type hinting variables

For example, if we want to specify that the player’s number of lives will always be a whole number, aka an integer, we can give a hint of this variable’...

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